Thursday 26 May 2016

Improvements to the Daydreamer























To be ready for New Designers, improvements are being made to the animation. So I've started remodeling the office scene as well as fixing the walk cycle, there's much more to come.

Thursday 5 May 2016

Teaser Clip for The Daydreamer


Just a quick teaser clip for the animation, as it is nearing it's completion, but the landscape reminds me of a certain film.

Wednesday 6 April 2016

The Daydreamer- work update




This is the intro of the animation as well as a clip of the train scene, both these show how the animation will look.
As you can see, i've tried to keep the same look as my concept art.






Concept art for the Office, I was trying to create a sense of emptiness and entrapment with these large open offices with the character in the center of the frame.


Above:  (model of The Canyon Bridge)
Below:  (The scene with the projected texture)



Models for the street scenes, today the textures will be painted and projected on the models.




In the animation there are few background characters, this Traffic-light giraffe is one of them. All of them are a hybridisation of elements seen in streets, such as a traffic light, lamp post and a postbox.



Friday 11 March 2016

character re-texture


The textures for the character needed to be more refined, so instead of the original surface shaders that I used before, I've replaced them with lamberts so that the character can react with the lights in the scene.

Thursday 10 March 2016

Walkway environment finished


This is a render of the environment, I was experimenting with the lighting and was able to create this whimsical haze. This wasn't camera mapped like the other scenes, but the concept art appearance was created with lamberts that have the ambient color turned up.